Why Superhot VR Sequel Is Unlikely: Exploring the Potential Reasons


Superhot VR has made a significant impact in the virtual reality (VR) gaming industry, becoming one of the most successful VR games of all time. With its unique concept and innovative gameplay, Superhot VR has gained a massive following and generated impressive sales numbers. However, despite its success, a sequel for the game has yet to be released. In this article, we will explore the potential reasons behind the absence of a Superhot VR sequel and delve into the challenges that VR sequels often face in terms of replicating the success of their predecessors.

The Success of Superhot VR

Superhot VR has achieved remarkable success since its launch. The studio reported selling two million units of the game by May 2020, a substantial number in the VR market. Moreover, it consistently ranks among the best-selling titles on VR platforms such as Meta Quest, Sony, and Valve. The popularity of Superhot VR is evident from the fact that it outperforms the 2D version in terms of sales, according to studio founder Tomasz Kaczmarczyk. However, despite its triumph, the absence of a sequel raises questions about the challenges and considerations involved in developing a follow-up VR game.

The Development of Superhot VR

The development process of Superhot VR provides insights into the reasons behind the absence of a sequel. Initially, the studio focused on creating a standalone VR game, which turned out to be a “huge project.” The team dedicated significant time and resources to ensure that Superhot VR capitalized on the strengths of virtual reality and delivered an immersive and unique experience for players. The success of Superhot VR can be attributed to its original game concept and its release during a time when the VR market lacked innovative and compelling titles.

VR Sequels: A Challenge to Replicate Success

When examining the landscape of VR sequels, it becomes evident that replicating the success of the original game is no easy feat. Several VR titles, including Job Simulator, Vacation Simulator, and Moss, have faced challenges in achieving the same level of success as their predecessors. Job Simulator’s successor, Vacation Simulator, although selling well, falls short in terms of the number of ratings compared to its predecessor. Similarly, Moss 2, the sequel to the popular VR action-adventure game Moss, had a slow start in terms of ratings on the Quest platform. These examples highlight the difficulties that VR sequels often encounter.

Factors Influencing the Success of VR Sequels

Various factors contribute to the challenges faced by VR sequels. One key factor is the limited user base of VR compared to PC and console gaming. While Superhot VR managed to achieve significant sales figures, the potential buyer base for VR games remains relatively small. Consequently, the success of a VR sequel is not guaranteed, as it relies on attracting a niche audience within the VR market. Moreover, the initial hype and attention surrounding a new VR game tend to fade quickly, making it challenging for sequels to maintain the momentum and visibility of their predecessors.

The Importance of Established VR Classics

Established VR classics, such as Superhot VR, often have an advantage over new games when it comes to sales and popularity. These well-known titles have already solidified their position in the VR market and continue to receive attention from newcomers who rely on the list of store bestsellers as a guide for their purchasing decisions. The sustained sales of VR headsets and games like Superhot VR are interconnected, as new VR headset owners frequently purchase VR classics, further bolstering their chart rankings. Consequently, the studio may continue to generate revenue from Superhot VR without the need for a sequel.

The Future of Superhot VR

While the absence of a Superhot VR sequel may disappoint fans, it is crucial to consider the challenges and risks associated with developing a follow-up VR game. The success of Superhot VR was a result of its unique concept and the timing of its release, which capitalized on the lack of innovative VR titles at the time. Attempting to replicate this success with a sequel in a more saturated VR market poses significant challenges. Furthermore, the sustained popularity of Superhot VR among newcomers and its established position in the VR gaming landscape may make a sequel unnecessary from a financial standpoint.


The absence of a Superhot VR sequel can be attributed to several factors, including the challenges of replicating the success of the original game, the limited user base of VR compared to PC and console gaming, and the sustained popularity of established VR classics. While fans may eagerly anticipate a sequel, it is essential to consider the risks and challenges involved in developing a follow-up VR game. Ultimately, the success of Superhot VR and its continued sales may render a sequel unnecessary from a business perspective. As the VR gaming industry continues to evolve, it will be fascinating to see how studios navigate the complexities of developing VR sequels and maintaining the success of their original titles.

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