Virtual Reality (VR) gaming has come a long way since its inception, and it continues to evolve with each passing year. As we eagerly await the launch of the highly anticipated PSVR2 and Quest 3, it’s worth noting that some of the most successful VR titles have been created by the talented team at Something Random. Their previous hit, SUPERHOT, took the gaming world by storm, but now they are venturing into uncharted territory with their latest release, Toy Trains VR. In this article, we delve into the origins of this unlikely game and explore the exciting direction that VR technology is heading.
From Shooters to Toy Trains
When you think of the creators of SUPERHOT, a game about toy trains is probably the last thing that comes to mind. However, according to Cezary Skorupka, the CEO of Something Random, the decision to pursue a different genre was a conscious one. They didn’t want to be pigeonholed as the creators of only shooters, as this would have set certain expectations for their next project. By exploring different genres, they could break free from the mold and create something truly unique. Skorupka believes that there is still much to discover in both VR and regular games, and limiting themselves to one genre would hinder their ability to innovate.
The Birth of Toy Trains VR
Toy Trains VR draws inspiration from a variety of sources, with the aim of creating a delightful VR experience. Skorupka admits that he had never heard of the PC game Tracks, which shares similarities with Toy Trains VR. The initial concept for the game came to Skorupka while playing with toy trains with his son. As he ran out of space and track pieces, he began to wonder what it would be like to have unlimited tracks in a virtual environment. This sparked the idea for Toy Trains VR, which has since evolved through numerous iterations and the input of the entire development team.
Striving for the Perfect User Experience
Creating a relaxing sandbox VR game like Toy Trains VR requires meticulous attention to detail in order to provide players with an optimal user experience. Skorupka emphasizes that although the game is not yet a sandbox in its truest form, it allows players a great deal of freedom to express themselves. The team at Something Random focused on refining the basic interactions and user interface to ensure that they felt intuitive and natural in a VR environment. They conducted countless iterations to perfect the systems for picking up and manipulating objects, as well as how they interacted with each other. The goal was to strike a balance between the “game” and “toy” aspects of Toy Trains VR, ultimately prioritizing the joy of placing tracks and trains over complex mechanics.
The Exciting Future of VR Tech
With the imminent release of PSVR2, Quest 2, and Apple’s VR device on the horizon, the future of VR technology looks incredibly promising. Skorupka expresses his hope that VR will become more accessible to the general public, not just limited to enthusiasts and gamers. The early adopters have been instrumental in driving VR technology forward, but their previous knowledge and habits have influenced the current state of VR interactions. Skorupka believes that as VR reaches a wider audience, there will be a demand for new and more natural ways of interacting with the virtual world. This, in turn, will push creators to develop better and more immersive VR experiences.
Leveraging VR Headsets for Maximum Impact
While Toy Trains VR currently focuses on the basics of VR interactions, the team at Something Random recognizes the potential of leveraging the capabilities of current and upcoming VR headsets. Although they have prioritized the core mechanics of the game, they have exciting plans for incorporating mixed reality and hand tracking into Toy Trains VR. Skorupka envisions a future where players can use their own furniture as a canvas for building tracks, blurring the lines between the virtual and physical worlds. Additionally, eye tracking is an area of interest for the team, as it could enhance the overall experience by allowing for more intuitive interactions.
Extending the Life of Toy Trains VR
Something Random has ambitious plans to extend the lifespan of Toy Trains VR long after its initial release. They have a wealth of ideas that could be implemented based on the support and feedback from their fanbase. One of the key features they envision is the ability for players to share their creations with others, fostering a sense of community and creativity. Additionally, they plan to introduce challenge boards for players to solve, cooperative gameplay, and the expansion of themes, such as a Wild West setting. Skorupka even entertains the possibility of licensing additional models if there is enough demand from players. The future of Toy Trains VR is filled with possibilities, and Something Random is committed to supporting the game for years to come.
Toy Trains VR may seem like an unexpected departure for the team behind SUPERHOT, but it represents their commitment to exploring new frontiers in VR gaming. By venturing beyond their comfort zone, Something Random has created a captivating experience that allows players to unleash their creativity and immerse themselves in a world of toy trains. As VR technology continues to advance, we can expect even more innovative and immersive experiences like Toy Trains VR. The future of VR gaming is full steam ahead!